The following courses are open to enrollment by any student who has been accepted to the college except where prerequisites are indicated. Please call (310) 434-3700 or visit the Academy website at http://academy.smc.edu for information on admission to the Entertainment Technology program which offers courses in Animation, Game Development, Post Production, Visual Effects and Web Design. Internships are also available.
ET 14, Web Design I 3 units
Transfer: CSU • Advisory: Entertainment Technology 12.
This computer-based course is focused on the design and implementation of successful web site design, web graphics and audio, HTML, dynamic HTML, and authoring tools. Design issues such as effective communication, technical constraints, typography, navigation, and information architecture will be addressed. Students will design and implement web sites that can be included in their portfolios.
4049 5:30p-9:50p MW AET 106 Cavanaugh J Y
Arrange-6 Hours
Above section 4049 meets at the Academy of Entertainment and Technology, 1660 Stewart Street.
ET 24A, Introduction to 3D Animation 2 units
Transfer: CSU • Advisory: Entertainment Technology 11.
This introductory course provides an overview of the tools available for the creation of 3D digital animation. Through a series of lectures and weekly exercises, students will be introduced to the basics of character rigging and animation. This course is intended for industry professionals who would like to gain an understanding of 3D software. The course material of ET 24A is similar to that of ET 24 but does not require a final project. Students who have completed ET 24 may use ET 24A as a review course.
This course uses Autodesk Maya.
1340 2:00p-5:05p TTh AET 107 Fria C T
Above section 1340 meets at the Academy of Entertainment and Technology, 1660 Stewart Street.
ET 31A, Digital Video Fundamentals 3 units
Transfer: CSU • Advisory: Entertainment Technology 11.
This introductory course familiarizes students with the fundamental aspects of digital video production. Covering acquisition formats, authoring formats and delivery formats, the class provides a strong foundation for working with digital picture (both motion picture and still pictures) and digital sound in non-linear digital video post production. Topics will include digital vs. analog, time code, frame rates, frame size, frame aspect ratio, pixel aspect ratio, data transfer rates, key frames, NTSC and PAL television standards, image composition and acquisition, video capture and compression. The technical aspects of video hardware and computer hardware will also be covered.
This course uses Apple Final Cut Pro and Avid Express.
1341 1:00p-5:20p MW AET 123 Eggert M L
Arrange-3 Hours
Above section 1341 meets at the Academy of Entertainment and Technology, 1660 Stewart Street.
4050 5:30p-9:50p TTh AET 123 Gerds E L
Arrange-3 Hours
Above section 4050 meets at the Academy of Entertainment and Technology, 1660 Stewart Street.
ET 37, Digital Imaging for Design I 3 units
Transfer: CSU • Advisory: Entertainment Technology 11.
Using Adobe Photoshop, this computer class teaches students how to scan, manipulate, and enhance digital images for graphic reproduction and use on the web. Includes retouching, color adjustment and color correction techniques.
Entertainment Technology 37 is the same course as Graphic Design 64. Students may receive credit for one, but not both.
1342 Arrange-15 Hours ONLINE-E Duganne J A
Above section 1342 is a Distance Education course conducted over the internet. For additional information, go to smconline.org (schedule of classes).
ET 58, Motion Graphics I 3 units
Transfer: CSU • Prerequisite: Entertainment Technology 11 and 37.
This course introduces students to the motion graphics capabilities of Adobe After Effects. Projects assigned during the course will increase students’ skill with both the creative and the technical challenges posed by motion graphics, each project based on common professional uses of After Effects. Working with the instructor, students will develop final projects that focus on their particular area of interest within the field of motion graphics. All projects completed in this course will be included in the student’s portfolio.
1343 8:00a-12:15p F AET 123 Heaton W B
12:30p-4:45p F AET 123 Heaton W B
Above section 1343 meets at the Academy of Entertainment and Technology, 1660 Stewart Street.
ET 61, History of Animation 3 units
Transfer: CSU • Prerequisite: None.
This course will explore the history of animation through its earliest beginnings to the present. In addition to the chronological order of events, this course will look at the multi-faceted aspects of this relatively modern art form. The influences of economics and social/political pressures on the art form will be examined. Included will be the study of individual animators and studios, big and small; different art techniques, materials 2D and 3D. The class will also examine the principles of movement and how they apply to the zoetrope as well as the computer.
Entertainment Technology 61 is the same as GR DES 74. Students may receive credit for one but not both.
1344 Arrange-9 Hours ONLINE-E Poirier N P
Above section 1344 is a Distance Education course conducted over the internet. For additional information, go to smconline.org (schedule of classes).
ET 72, Career Exploration 2 units
Transfer: CSU • Prerequisite: None.
This course provides an overview of various career opportunities within the entertainment industry. By examining the production and postproduction processes of the animation, internet, videogame, film and television industries, students will be able to identify potential career paths. The course will investigate the skill requirements of entry-level career positions and assist students in preparing to apply for these positions.
1345 Arrange-6 Hours ONLINE-E Nagel J G
Above section 1345 is a Distance Education course conducted over the internet. For additional information, go to smconline.org (schedule of classes).
ET 88A, Independent Studies in Entertainment Technology 1 unit
Transfer: CSU
Please see “Independent Studies” section.
1346 Arrange-3 Hours Fria C T
ET 90A, Internship 1 unit
Transfer: CSU • Prerequisite: 2.0 grade point average and an approved internship with instructor prior to enrollment.
The Internship Program is designed to provide the student with on-site practical experience in a related field. Students spend a minimum of 60 hours during the term in a supervised facility. Exit internship evaluation, time log, and oral are required.
Arrange-9 Hours AET 219 Fria C T
Above section meets at the Academy of Entertainment and Technology, 1660 Stewart Street.
ET 90B, Internship 2 units
Transfer: CSU • Prerequisite: 2.0 grade point average and an approved internship with instructor prior to enrollment.
The Internship Program is designed to provide the student with on-site practical experience in a related field. Students spend a minimum of 120 hours during the term in a supervised facility. Exit internship evaluation, time log, and oral are required.
Arrange-18 Hours AET 219 Fria C T
Above section meets at the Academy of Entertainment and Technology, 1660 Stewart Street.
ET 90C, Internship 3 units
Transfer: CSU • Prerequisite: 2.0 grade point average and an approved internship with instructor prior to enrollment.
The Internship Program is designed to provide the student with on-site practical experience in a related field. Students spend a minimum of 180 hours during the term in a supervised design facility. Exit internship evaluation, time log, and an oral are required.
Arrange-27 Hours AET 219 Fria C T
Above section meets at the Academy of Entertainment and Technology, 1660 Stewart Street.
ET 92, Figure in Motion 3 units
Transfer: CSU • Prerequisite: None.
This is the foundation course for traditional and computer animators to understand and draw the figure in motion. This course teaches the student to visualize and quick sketch the figure in three-dimensional as it moves through space. Emphasis is placed on construction, volume, key poses and gestures as the figure moves in a given action. Students will also develop portfolio drawings necessary for job interviews in the industry.
1350 1:00p-6:00p TWTh AET 233 Karol-Crowther C I
Above section 1350 meets at the Academy of Entertainment and Technology, 1660 Stewart Street.
ET 96, Costumed Figure Drawing 2 units
Transfer: CSU • Prerequisite: None.
Students who successfully complete this course will learn to both understand and predict the physical correlation between the figure and its costume, acquiring in the process knowledge of the structural topology of draping. Attention will be given to the planar surface structure (tonal and directional) of draped fabric in relation to linear perspective and light source.
4051 6:30p-9:30p TTh AET 233 Robinson K C
Arrange-3 Hours
Above section 4051 meets at the Academy of Entertainment and Technology, 1660 Stewart Street.